Sáng kiến kinh nghiệm Using some language games in warm-up activities to motivate the 10th grade students in teaching “getting started” lessons of english textbook 10 (Global Success) in Yen Thanh high
In teaching and learning English, a fun learning atmosphere with lots of opportunities to communicate in real contexts will motivate learners to be more interested and active. Using LANGUAGE GAMES in teaching English can be considered as one of the effective methods to encourage and increase students' interest in learning and is the first step to attract their attention. On the other hand, LANGUAGE GAMES are also used by teachers as a means of classroom control. In fact, LANGUAGE GAMES in teaching English often promote learning motivation for students because of the requirement for the activeness and initiative of the players. Furthermore, for most LANGUAGE GAMES, competition between players and teams is always an incentive for players to participate. This is also the most important reason why most students are interested and engaged in games. LANGUAGE GAMES are often flexibly applied in teaching English to develop the four skills of listening, speaking, reading, and writing as well as improving pronunciation, vocabulary development, and grammar reinforcement for students.
The importance and usefulness of games in foreign language learning has become more and more vital in the current world. Basic lesson activities such as written exercises and chapter translations tend to be tedious after a while. In order for the teacher to invent motivating and fun language learning experiences for students, games can be used to link the spare time of the pupils to learning. By using games in foreign language learning students can learn grammar, vocabulary and oral skills unconsciously in a supervised situation. Ideally the students would acquire various skills and knowledge concerning that said language – the terms “learn” and “acquire” are used correspondingly here. Thus the intention of this thesis is to study how useful and why games can be so educational in language learning. The theory part focuses on the actual reasons behind playing board games in a language class, especially why games are so effective in language lessons. In the analysis section the intention is to study the character and usefulness of board games that are already much used in language classrooms but also to investigate video games and their more advanced possibilities. By researching the games‟ advantages and disadvantages according to their strengths, weaknesses, opportunities and threats, the reader should notice what sort of games are and could be used in language learning, but also when and how they are the most useful.
The importance and usefulness of games in foreign language learning has become more and more vital in the current world. Basic lesson activities such as written exercises and chapter translations tend to be tedious after a while. In order for the teacher to invent motivating and fun language learning experiences for students, games can be used to link the spare time of the pupils to learning. By using games in foreign language learning students can learn grammar, vocabulary and oral skills unconsciously in a supervised situation. Ideally the students would acquire various skills and knowledge concerning that said language – the terms “learn” and “acquire” are used correspondingly here. Thus the intention of this thesis is to study how useful and why games can be so educational in language learning. The theory part focuses on the actual reasons behind playing board games in a language class, especially why games are so effective in language lessons. In the analysis section the intention is to study the character and usefulness of board games that are already much used in language classrooms but also to investigate video games and their more advanced possibilities. By researching the games‟ advantages and disadvantages according to their strengths, weaknesses, opportunities and threats, the reader should notice what sort of games are and could be used in language learning, but also when and how they are the most useful.
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MINISTRY OF EDUCATION AND TRAINING NGHE AN DEPARTMENT OF EDUCATION AND TRAINING BAC YEN THANH HIGH SCHOOL THE EXPERIENCE OUTLINE TOPIC: “USING SOME LANGUAGE GAMES IN WARM-UP ACTIVITIES TO MOTIVATE THE 10TH GRADE STUDENTS IN TEACHING “GETTING STARTED” LESSONS OF ENGLISH TEXTBOOK 10 IN YEN THANH HIGH SCHOOLS.” Subject: ENGLISH Researcher and implementing the topic: LÊ THỊ THANH HƯƠNG Group: FOREIGN LANGUAGE YÊN THÀNH – 2023 Số điện thoại: 0975678977 2 2.9 Unit 9 - KIM’S GAME 30 III. THE RESULTS OF SURVEYS ON URGENCY AND 32 FEASIBLITY OF PROPOSED SOLUTIONS IN THE TEACHING EXPERINCE 1. Survey purpose 32 2. The content and method of surveys 32 3. Survey subject 32 4 Survey results on the urgency and feasibility of the proposed 33 solutions IV. CONCLUSION 34 1 Conclusion 34-35 2 Recommendation and proposals 36 V REFERENCE 37 4 study the character and usefulness of board games that are already much used in language classrooms but also to investigate video games and their more advanced possibilities. By researching the games‟ advantages and disadvantages according to their strengths, weaknesses, opportunities and threats, the reader should notice what sort of games are and could be used in language learning, but also when and how they are the most useful. 2. Researching purposes. Implement teaching and learning in accordance with the English program of the upper secondary school, which is compiled in the direction of communication, considering the formation and development of communication skills: Listening - Speaking - Reading - Writing as the ultimate goal. of the teaching process. Teaching and learning English in high schools aims to help students have the ability to use English as a communication tool at a basic level and relatively proficient in the forms of Listening, Speaking, and Reading. - Writing, progressing to the formation of the ability to use English easily and effectively in ordinary communication. Stemming from the above facts, anyone who teaches English needs to think about how to find the best teaching methods to create interest in learning for learners. and get the best results. Help learners acquire basic knowledge about the subject, form and develop skills to apply in real life. And more than that, we are even happier when students love it passionately, and do well in the subject we teach. By doing so, teachers have achieved their educational goals. So how to achieve this goal? This is a question that not only me but many other colleagues worry a lot about. I think you guys also have a lot of solutions to accomplish this task. Since then, I have boldly come up with ideas and experiences: “USING SOME LANGUAGE GAMES IN WARM-UP ACTIVITIES TO MOTIVATE THE 10TH GRADE STUDENTS IN TEACHING “GETTING 6 Part II. CONTENT Chapter 1: The theoretical background and the reality basis of the topic 1. The theoretical background of using games in warm-up activity. Games help the teacher to create contexts in which the language is useful and meaningful. Even though games are often associated with fun, we should not lose sight of their pedagogical value, particularly in foreign language teaching and learning. Games are effective as they create motivation, lower students‟ stress, and give language learners the opportunity for real communication. According to J. Haldfield [1], “a game is an activity with rules, a goal and an element of fun. Games should be regarded as an integral part of the language syllabus”. This definition highly evaluates the importance of games in teaching. It shows that games serve not only as an „amusing activity‟, but also as a technique to carry out many pedagogical tasks. Classifying games into categories can be difficult because categories often overlap. J. Hadfield [1] proposes two ways of classifying language games. First, language games are divided into two types: linguistic and communicative games. Linguistic games focus on accuracy, such as supplying the correct antonym. Communicative games presuppose successful exchange of information and ideas. J. Hadfield also offers to classify language games into many more categories: sorting, ordering, or arranging, information gap games, guessing, search games, matching games, labeling, exchanging games; board, role play games. According to W. Lee [2], games can be classified into ten categories: structure games which provide experience of the use of particular patterns of syntax in communication; vocabulary games in which the learners‟ attention is focused mainly on words; spelling, pronunciation games; number games; listen-and-do games; games and writing; miming and role play; discussion games. Let‟s discuss some of the common advantages of using games in foreign language teaching and learning. Games promote learners’ interaction.Interaction comprises the nature of classroom pedagogy and classroom behavior. Pair or group work is one of the main ways to 8 it has made me ponder, think a lot and try to find out the causes, thereby fixing the situation, increasing the number of quite good students and limiting the number of weak students in the subject. Through the fact, I found that one of the reasons why the number of students is so weak is that their families are still facing many difficulties, they still help support their families after school. Their work is still limited and incomplete, they do not have dictionaries, reference books, video tapes, and machines to support them with listening, speaking, and practice skills. The school still faces many difficulties in terms of facilities such as sand machines, pictures, etc. But the reason they mentioned the most when asked for their opinion was that they felt uninterested in the subject, that the subject was difficult, they did not have an environment to communicate daily, so they quickly forgot. , which leads to slow acquisition and uneven learning power. It is from this fact, in order to promote, motivate and stimulate students' curiosity, I think that each teacher needs to research and apply games to suit the content of the lesson, contributing to the direction of learning. students into the content of the lesson and desire to learn English. To do that well, each teacher needs to understand the role of the game, which is: - Create a comfortable atmosphere in class. - Effective support in creating excitement, interest in learning, comfort in every class. - Support student brainstorming. - Support in reviewing new words, setting up sentences. - Support in training students' listening and speaking skills. Acting as a means of guidance and suggestions through questioning and answering between teachers and students, towards the topic of the lesson. Chapter 2: Games and steps to organize language games in in warm-up activities of the Getting Started lessons - English Textbook 10 – Global Success 10 group then goes to the board and writes the names of the chores. Ss work in pairs to discuss the answer after watching the clip, then one representative from each group writes the answer on the board. T confirms the correct answers. Expected outcomes: Review Ss‟ vocabulary about the household chores and get them ready for the lesson. Vocabulary Pictures Clean/Mop the floor Clean the toilet Do the laundry / wash the clothes 12 Vacuume the floor Lead sts into new lesson: T: We are going to study unit 1 “ Family life” - getting started- To know more about the family and the household chores UNIT 2 – HUMAN AND THE ENVIRONMENT Lesson 1: Getting started – GO GREEN CLUB VIDEO WATCHING Type : Groupwork Objectives: To activate students‟ knowledge on the topic of the unit. - To create a lively atmosphere in the classroom. - To lead into the new unit. Teaching aids: Video link: https://www.youtube.com/watch?v=WfGMYdalClU - Board, chalk, projector Time: 5 minutes Procedure : 14 Procedure • Devide class into 2 teams competes with each other. • Each team/ in turn has chance to answer the question. Giving correct answer at the first cue, the team will get mark 20, the second cue – mark 10 16 Harry potter Bui Xuan Phai 18 Outcome: Teaching poor children Collecting rubbish Planting trees 20 Teaching poor children T leads in the lesson: Doing voluntary work to help the community is a way for you to contribute to make our community a better one. There are many activities you can do to help other people and in today‟s lesson we will find out more about these activities. UNIT 5 – INVENTIONS Lesson 1: Getting started – INVENNTIONS FOR EDUCATION Guessing Game Type : Group work Aims: To activate students‟ knowledge on the topic of the unit. - To create a lively atmosphere in the classroom. - To lead into the new unit. Teaching aids: blackboard, chalk , projector / interactive whiteboard /TV (if any), PowerPoint slides, computer or laptop. Time: 5-7 minutes Procedure: - Divide class into 2 teams - Each team/ in turn has chance to answer the question. Giving correct answer at the first cue, the team will get mark 20, the second cue – mark 10 and the last one – mark 5. - Ask Ss some questions to lead to the lesson: Outcome: What is it? 22
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