Sáng kiến kinh nghiệm Develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot
            In today's world, technology is becoming increasingly integrated into our daily lives. As such, it is important for students to develop the necessary digital competencies to navigate this technology effectively. Furthermore, in order to succeed in the globalized world of today, students must have strong language skills, particularly in English, which has become the international language of communication. Therefore, the topic of developing digital competencies and self-practice of vocabulary and English grammar for 10th graders through building data sources on Quizizz, Kahoot, and other similar platforms is particularly relevant.
One reason for choosing this topic is that Quizizz, Kahoot, and other similar platforms offer a fun and engaging way to learn and practice language skills. By using gamification techniques to make learning more interactive and enjoyable, these platforms can increase student engagement and motivation. Additionally, building data sources on these platforms can help teachers and students track progress and identify areas where students may need additional practice. This can make language learning more personalized and effective.
Another reason for choosing this topic is that Quizizz, Kahoot, and other similar platforms can help students develop self-directed learning skills. By practicing at their own pace and receiving immediate feedback on their progress, students can take ownership of their learning and develop important self-directed learning skills. Furthermore, building data sources on these platforms can help students identify areas where they need to improve and set goals for themselves. This can help students become more proactive in their learning and take responsibility for their own success.
A third reason for choosing this topic is that Quizizz, Kahoot, and other similar platforms offer flexibility and accessibility. These platforms can be accessed from anywhere with an internet connection, making them particularly useful for students who may not have access to traditional classroom resources. By using these platforms, students can practice their language skills on their own time, from anywhere in the world. This can help level the playing field and ensure that all students have access to high-quality language learning resources.
In conclusion, the topic of developing digital competencies and self-practice of vocabulary and English grammar for 10th graders through building data sources on Quizizz, Kahoot, and other similar platforms is important in today's world. By using these platforms, students can develop important digital competencies while also improving their language proficiency. Additionally, these platforms offer a fun and engaging way to learn and practice language skills, help students develop self-directed learning skills, and offer flexibility and accessibility for all students. As such, this topic is an important area of study that can benefit both teachers and students alike.Internet is perceived as the most favorable environment for self-education, which enables pursuit of all the set objectives of the education process, but most of all, it allows everyone to access the most recent knowledge in a fast, easy and cheap way. As a result, the use of information communication technology (ICT) in education has developed since the mid-20th century and is promoting apps such as Quizziz, Kahoot,… as an alternative data source to facilitate student self-learning. The combination of web-based games or mobile language learning has aided teachers and students by making teaching and learning more effective. This technological method not only raises students’ motivation and autonomy or independence, it also allows students to self-assess based on the feedback provided after immediate assessment. In Vietnam, the four most searched and used online quizzes are Kahoot, Quizlet, live worksheet, and Quizizz for teaching and learning vocabulary, particularly for the grammar. This online data source is believed to be a highly effective tool to support students' self-assessment, particularly when it comes to learning grammar. Formative assessment plays an important role in the continuous development of the language to develop its competences and skills, and to continue to support them in this growth process. One of the most important elements in formative assessment is self-assessment, which is an essential element of efficient learning. It enables students to activate them as masters in their learning process and develop the necessary skills for independent learning.
Based on the reasons above, I have decided to conduct a study on “Develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot...”
        One reason for choosing this topic is that Quizizz, Kahoot, and other similar platforms offer a fun and engaging way to learn and practice language skills. By using gamification techniques to make learning more interactive and enjoyable, these platforms can increase student engagement and motivation. Additionally, building data sources on these platforms can help teachers and students track progress and identify areas where students may need additional practice. This can make language learning more personalized and effective.
Another reason for choosing this topic is that Quizizz, Kahoot, and other similar platforms can help students develop self-directed learning skills. By practicing at their own pace and receiving immediate feedback on their progress, students can take ownership of their learning and develop important self-directed learning skills. Furthermore, building data sources on these platforms can help students identify areas where they need to improve and set goals for themselves. This can help students become more proactive in their learning and take responsibility for their own success.
A third reason for choosing this topic is that Quizizz, Kahoot, and other similar platforms offer flexibility and accessibility. These platforms can be accessed from anywhere with an internet connection, making them particularly useful for students who may not have access to traditional classroom resources. By using these platforms, students can practice their language skills on their own time, from anywhere in the world. This can help level the playing field and ensure that all students have access to high-quality language learning resources.
In conclusion, the topic of developing digital competencies and self-practice of vocabulary and English grammar for 10th graders through building data sources on Quizizz, Kahoot, and other similar platforms is important in today's world. By using these platforms, students can develop important digital competencies while also improving their language proficiency. Additionally, these platforms offer a fun and engaging way to learn and practice language skills, help students develop self-directed learning skills, and offer flexibility and accessibility for all students. As such, this topic is an important area of study that can benefit both teachers and students alike.Internet is perceived as the most favorable environment for self-education, which enables pursuit of all the set objectives of the education process, but most of all, it allows everyone to access the most recent knowledge in a fast, easy and cheap way. As a result, the use of information communication technology (ICT) in education has developed since the mid-20th century and is promoting apps such as Quizziz, Kahoot,… as an alternative data source to facilitate student self-learning. The combination of web-based games or mobile language learning has aided teachers and students by making teaching and learning more effective. This technological method not only raises students’ motivation and autonomy or independence, it also allows students to self-assess based on the feedback provided after immediate assessment. In Vietnam, the four most searched and used online quizzes are Kahoot, Quizlet, live worksheet, and Quizizz for teaching and learning vocabulary, particularly for the grammar. This online data source is believed to be a highly effective tool to support students' self-assessment, particularly when it comes to learning grammar. Formative assessment plays an important role in the continuous development of the language to develop its competences and skills, and to continue to support them in this growth process. One of the most important elements in formative assessment is self-assessment, which is an essential element of efficient learning. It enables students to activate them as masters in their learning process and develop the necessary skills for independent learning.
Based on the reasons above, I have decided to conduct a study on “Develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot...”
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TABLE OF CONTENTS PART I. INTRODUCTION ................................................................................... 3 1.1. Rationale .................................................................................................... 3 1.2. Purposes and objectives of the study ............................................................ 4 1.3. Scope and research methodology.................................................................. 5 1.4. New factors of the study ............................................................................... 6 1.5. Structure of the study ................................................................................... 7 PART II. CONTENT OF THE STUDY ................................................................. 9 2.1. Theoretical background ................................................................................ 9 2.2. Practical situation before carrying out the study ......................................... 11 2.3. Solutions to the problems ........................................................................... 14 2.3.1. Building a system of tests on Quizziz .................................................... 14 2.3.2. Setting up games related to topics on Kahoots ..................................... 16 2.3.3. Building a data source on Quizlet ........................................................ 17 2.3.4. Using a huge source of grammar and vocabulary exercises on live worksheet. ...................................................................................................... 18 2.4. The effectiveness of the solutions ............................................................... 21 PART III. CONCLUSION AND RECOMMENDATIONS ................................. 26 3.1. Conclusion ................................................................................................. 26 3.2. Recommendations ...................................................................................... 26 APPENDIX 1 ....................................................................................................... 27 APPENDIX 2 ....................................................................................................... 28 APPENDIX 3 ....................................................................................................... 30 APPENDIX 4 ....................................................................................................... 31 APPENDIX 5 ....................................................................................................... 35 APPENDIX 6 ....................................................................................................... 35 APPENDIX 7 ....................................................................................................... 38 2 students alike.Internet is perceived as the most favorable environment for self- education, which enables pursuit of all the set objectives of the education process, but most of all, it allows everyone to access the most recent knowledge in a fast, easy and cheap way. As a result, the use of information communication technology (ICT) in education has developed since the mid-20th century and is promoting apps such as Quizziz, Kahoot, as an alternative data source to facilitate student self-learning. The combination of web-based games or mobile language learning has aided teachers and students by making teaching and learning more effective. This technological method not only raises students’ motivation and autonomy or independence, it also allows students to self-assess based on the feedback provided after immediate assessment. In Vietnam, the four most searched and used online quizzes are Kahoot, Quizlet, live worksheet, and Quizizz for teaching and learning vocabulary, particularly for the grammar. This online data source is believed to be a highly effective tool to support students' self-assessment, particularly when it comes to learning grammar. Formative assessment plays an important role in the continuous development of the language to develop its competences and skills, and to continue to support them in this growth process. One of the most important elements in formative assessment is self-assessment, which is an essential element of efficient learning. It enables students to activate them as masters in their learning process and develop the necessary skills for independent learning. Based on the reasons above, I have decided to conduct a study on “Develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot...” 1.2. Purposes and objectives of the study The study on developing digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data sources on Quizizz, Kahoot, and other similar platforms has several purposes and objectives. Firstly, the study aims to investigate the effectiveness of using Quizizz, Kahoot, and other similar platforms in developing students' digital competencies while practicing their English language skills. This involves examining how these platforms can improve students' engagement, motivation, and overall language proficiency. Secondly, the study seeks to explore the impact of self-directed learning on students' language development. By analyzing how students use these platforms to practice their language skills and track their progress, the study aims to identify how self-directed learning can enhance language learning outcomes. Thirdly, the study aims to investigate the potential of building data sources on these platforms for tracking student progress and identifying areas where students may need additional support. This involves analyzing the data generated by these 4 The data collected through both quantitative and qualitative research methods will be analyzed using statistical software and thematic analysis. The findings of the study will be used to provide insights into the effectiveness of using Quizizz, Kahoot, and other similar platforms in developing students' language skills and digital competencies, and to provide recommendations for improving language education using these platforms. 1.4. New factors of the study Based on the initial study on developing digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data sources on Quizizz, Kahoot, and other similar platforms, there are some new factors that could be considered in the study. These factors are: The impact of the pandemic on the use of digital platforms in language learning: The COVID-19 pandemic has forced many schools to switch to online learning, which has increased the use of digital platforms like Quizizz and Kahoot. The study could investigate how the pandemic has affected the use of these platforms in language learning and whether they have been effective in supporting students' language development. The influence of cultural background on students' engagement with digital platforms: Students' cultural background can affect their engagement and motivation to use digital platforms in language learning. The study could investigate how cultural background influences students' engagement with Quizizz, Kahoot, and other similar platforms. The role of teachers in supporting students' use of digital platforms: Teachers play a crucial role in supporting students' use of digital platforms in language learning. The study could investigate how teachers can effectively support students in using these platforms, such as providing guidance on how to use the platforms effectively and monitoring their progress. The effectiveness of different types of questions and activities on these platforms: Quizizz and Kahoot offer a range of question types and activities that can be used to practice language skills. The study could investigate the effectiveness of different types of questions and activities in supporting students' language development. The long-term impact of using digital platforms on students' language skills: The study could investigate the long-term impact of using Quizizz, Kahoot, and other similar platforms on students' language skills, such as whether they continue to use these platforms after the study period and whether their language proficiency continues to improve over time. 6 • Pre/post-tests • Focus group discussion and interview guides. 8 audio prompts, and students can repeat the words or phrases to practice their pronunciation. • Cultural Awareness: Quizizz and Kahoot can also be used to help students learn about the culture associated with the language they are learning. Teachers can create quizzes with questions about cultural practices, traditions, and holidays. Overall, Quizizz, Kahoot, and other similar platforms can be effective tools for language learning. However, they should be used in conjunction with other teaching methods to ensure that students are receiving a well-rounded education. 2.1.4. The role of digital competencies in language learning. Digital competencies play a significant role in language learning in today's digital age. The term "digital competencies" refers to the ability to use digital technologies, tools, and resources effectively and efficiently. These competencies can have a positive impact on language learning in several ways: ▪ Access to Language Resources: Digital competencies can provide learners with access to a vast array of language resources, including online dictionaries, translation tools, language learning apps, and language exchange platforms. These resources can help learners practice their language skills and improve their proficiency. ▪ Increased Engagement: Digital technologies, such as gamification and interactive tools, can increase learner engagement in language learning. This engagement can lead to increased motivation and better learning outcomes. ▪ Collaborative Learning: Digital competencies can also facilitate collaborative learning, allowing learners to work together on projects, practice speaking and listening skills, and give feedback to one another. Collaborative learning can enhance language learning by providing opportunities for learners to interact with one another and practice their language skills in a meaningful context. ▪ Personalization: Digital technologies can also enable personalized language learning experiences. Online platforms can provide learners with customized learning paths, targeted feedback, and adaptive learning tools that adjust to their strengths and weaknesses. In summary, digital competencies can enhance language learning by providing learners with access to language resources, increasing engagement, facilitating collaborative learning, and enabling personalized learning experiences. It is therefore essential for language learners to develop digital competencies to make the most of digital technologies in their language learning journey. 10 use Quizizz or Kahoot to teach English grammar and vocabulary to their 10th- grade students. Overall, the pie chart suggests that most respondents use Quizizz or Kahoot at least once a month to teach English grammar and vocabulary to their 10th-grade students. How effective do you think Quizizz and Kahoot are in helping your students improve their English grammar and vocabulary skills? Very effective somewhat effective Not very effective Not at all effective The pie chart represents the effectiveness of Quizizz and Kahoot in helping students improve their English grammar and vocabulary skills. The chart consists of four segments, each representing a particular level of effectiveness. The largest segment of the pie chart, representing 50% of the responses, indicates that respondents believe Quizizz and Kahoot are somewhat effective in helping their students improve their English grammar and vocabulary skills. The second- largest segment, representing 40% of the responses, shows that respondents believe Quizizz and Kahoot are very effective. A small segment of the pie chart, representing 10% of the responses, indicates that respondents believe Quizizz and Kahoot are not very effective in improving their students' English grammar and vocabulary skills. Interestingly, none of the respondents believed that Quizizz and Kahoot are not at all effective in improving their students' English grammar and vocabulary skills. Overall, the pie chart suggests that the majority of the respondents believe that Quizizz and Kahoot are effective tools in helping their students improve their English grammar and vocabulary skills. 12
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